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My Game Project Almost everything is now in the WIKI for this Game Project![]() With the exception of the following more dynamic content. Project Status Last Changed Rev: 279 Last Changed Date: 2011-07-09 23:08:21 +1000 (Sat, 09 Jul 2011) Sorce Code Number of .cs Source files: 38 Number of .fx Shaders: 3 Artwork Number of .x 3D Models: 18 Number of .png Graphic Files: 34 Number of .bmp Graphic Files: 5 Sound Number of .wav Audio Files: 0 Number of .mp3 Music Files: 0 Last 10 log entries. ------------------------------------------------------------------------ r279 | fred | 2011-07-09 23:08:21 +1000 (Sat, 09 Jul 2011) | 2 lines Checking where I was upto. Added a comment to remind me on an important fact relating to CRC's being able to be split between chunks. ------------------------------------------------------------------------ r278 | fred | 2011-07-09 17:30:01 +1000 (Sat, 09 Jul 2011) | 1 line Check-in changes ------------------------------------------------------------------------ r258 | fred | 2011-06-26 19:28:34 +1000 (Sun, 26 Jun 2011) | 3 lines Tweeking rotation code. Reordered ISROT code. ------------------------------------------------------------------------ r132 | fred | 2011-01-29 08:04:32 +1000 (Sat, 29 Jan 2011) | 1 line All Models render correctly, The Gyroscope still rotates incorrectly. ------------------------------------------------------------------------ r131 | fred | 2011-01-24 22:48:25 +1000 (Mon, 24 Jan 2011) | 2 lines A lot of changes going on, Model redrawn from scratch to try and solve a problem. Also need to fix the XYZ Marker. ------------------------------------------------------------------------ r130 | fred | 2011-01-23 13:32:06 +1000 (Sun, 23 Jan 2011) | 1 line Added a XYZ Marker to assist with keeping perspective in the 3D Space. ------------------------------------------------------------------------ r129 | fred | 2011-01-23 08:34:09 +1000 (Sun, 23 Jan 2011) | 5 lines ISROT Parent code updated to mark Child Objects as Dirty when the Parent is updated, but it comes with a performance penalty. I think this problem could be solved in the ModelManager class, as part of the Update method. But it's not as nice, because then it's dependant on the ISROT class user calling the code at the right time. The nature of the performance hit occurs because the tree of children is being visited multiple times redundantly as each little property is altered. A less expensive method could be to require the ISROT class to navigate back up to the root node to make sure none are marked as Dirty. ------------------------------------------------------------------------ r128 | fred | 2011-01-22 18:01:32 +1000 (Sat, 22 Jan 2011) | 1 line Changed around the parenting code after a defect was repaired. Bit more work yet to complete. ------------------------------------------------------------------------ r127 | fred | 2011-01-22 14:39:22 +1000 (Sat, 22 Jan 2011) | 1 line Working on ISROT class, The Parent objects need to notify the Children when they become Dirty. ------------------------------------------------------------------------ r126 | fred | 2011-01-18 17:01:24 +1000 (Tue, 18 Jan 2011) | 1 line The spin ring code is working, need to test with different velocities. ------------------------------------------------------------------------ Last statistics update: Mon May 21 00:00:02 EST 2012
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Copyright (C) 2000-2007 By Fred Houweling |
Don't take pride in your work, that way you won't mind when you are told to do it again.
Source: Fred Contributed by:
Server date and time: 21 May 2012 12:56:51 AM
Last Page Edit: 28 February 2012 05:58:13 PM